Monday, December 3, 2007

Super Robot Wars 3 SNES--God Hates Kou Uraki

Duration: 00:44 minutes
Upload Time: 2006-10-01 22:01:17
User: TOLLMASTER
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Description:

Just a quick video I put up to showcase a bizarre situation I ran into in Super Robot Wars 3 for the SNES, with the AGTP English patch. Kou Uraki, star of Stardust Memories, doesn't have a very good mobile suit, if you even get it. The Gundam Mk. II, the Gundam Alex NT-1, the Z Gundam and the Dijeh SE-R all run cirlces around his pathetic GP-01, and to make matters worse, Kou isn't a very good pilot. And he starts at a low level, being a recruit. AND you lose whatever upgrades you make to the GP-01 when you go into space (apparently adding thrusters in Gundam makes the unit brand new!). Eventually, I gave up and put him in a unit that doesn't suck, but now it seems that the Random Number Gods won't let Kou hit ANYTHING. It says he has a 28% percent to hit there, but from what I'm guessing is a quirk in how "random" numbers are generated (usually computers use the current time or player actions to generate "random" numbers, which aren't random but can be recreated), Kou Uraki can NEVER hit that unit. After 30 tries with savestates, he never hit it. If Kou's end game unit wasn't the godlike GP-03 (and you thought Wing Zero was overkill!), I wouldn't bother with all this. It's like God really hates poor Kou.

Comments

AhinaReyoh ::: Favorites  2006-10-08 23:18:22

Heh. From when I played SRT 3 and 4, I think your hits/misses are calculated at the beginning of each round (making save states useless for getting a hit in), since I had that same problem with lots of other mechs too.
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TOLLMASTER ::: Favorites  2006-10-09 13:26:26

Yeah, that's what I've found after a bit of experimenting. Sometimes it seems to help if you have another unit perform a battle action before using that unit to attack. My Kou is a good level, now that I know to attack using a different unit and then go back to Kou later. Yell seems to help a bit too, if your character has it, but doesn't have LockOn or Focus. I'm not sure if it increases accuracy, or just resets the hit/miss calculation, however. I'll have to notice the next time I do it.
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FoieGras ::: Favorites  2006-10-23 00:06:36

BTW, try playing with the mouse. You won't have to keep scrolling with the keyboard. Go to system -> cntl and switch on the mouse. Afterwards, press 7 or simply select 'snes mouse in port #1' in the config. -> add ons.
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TOLLMASTER ::: Favorites  2006-10-26 16:28:23

Hey, thanks for the tip! I didn't know this supported the SNES mouse.
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daitarn69 ::: Favorites  2006-10-28 21:38:06

Why would you even bother bringing lvl 9 Kou to a game where he's clearly outmatched lmao. By that level my Kou was at least level 25...20 levels is a huge difference man. God doesn't hate Kou Uraki--you just had him ridiculously underlevelled.
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FoieGras ::: Favorites  2006-10-29 23:07:08

He meant that the display indicated a 100% hit rate. Besides, even a level 9 Kou can chip off that little bit of life.
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SmashDaisaku ::: Favorites  2006-11-07 16:23:19

The way hit chances were calculated in the early SRT games was very odd and not random at all. At some points in playing, because I'd save every turn late in the game, I'd end up knowing which attacks would miss in a given turn and I would have to either use a higher hit attack to try and get to whatever magical number I needed to hit or have a unit whiff one so I can get the next hit with my attack of choice. This really led to some interesting (and hard as hell) battles down the road.
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Majidiea ::: Favorites  2006-12-31 20:57:12

Try SRW G for the game boy its hard as hell i have it i am close to the end but these jerk is so fast and has a beam coat i can hardly do any damage her.
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NosajiAlasanam ::: Favorites  2007-01-04 03:58:48

My solution for this is to let Kou get the finishing blow with the shotgun on huge ass monsters with low reacat rather than robots. They can't evade as well as robots and hopefully the shotgun will add a useful 20% to acc. You can get better results if you fight enemies outside the meteors since they hamper acc. Oh and GP-01 isn't half bad when it goes FV as it can outrace anything on foot.
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nodanodanoda ::: Favorites  2007-01-08 15:36:03

haha so true.. Save states also saves the RN.. tip: use other people first and then try using that character. you might get lucky.
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ReiKusanagi ::: Favorites  2007-01-23 13:29:32

Thinking on it; it must be before upgrades were carried over... still while he really is a medium skill pilot... he does get that big hulking engine of destruction the GP-03 in many SRT's
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chiwaitang ::: Favorites  2007-03-24 19:46:06

hahahaha Kou sucked indeed in this game, though you had him at a much lower level. I played this game over and over lots of time, this brings back memories... and in all those memory Kou sucked :) I upped him once over level 60 and he still sucked... But I guess it just corresponds with the anime, in which he also sucked at piloting.
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TOLLMASTER ::: Favorites  2007-03-28 10:10:51

Whether he sucked is debatable; anyone able to go up against the Nightmare of Solomon in a direct fight twice and live to tell about it can't be a poor pilot. But in terms of Gundam heroes, yeah, he's pretty weak--"only" an ace, but nothing mindblowing. I ended up using Kamille in the GP03 so I shouldn't have bothered raising up Kou anyway. I suppose he might be a good choice for the Methuss for repairing, though: I used Roux but Kou might be better than her, not sure.
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smalljj ::: Favorites  2007-04-16 07:03:26

lv28 vs lv9 lmao...
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Kinison ::: Favorites  2007-06-12 11:10:53

this is nothing. I quit this game because some pilots have 80-90% chance of hitting and would miss (happened 4 straight times in 1 turn) frequently. I also couldn't stand how slow it was to launch mobile suits; if only they had an auto random thing to send them all out instead of going to the main ship and sending them out individually a dozen or so times.
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